Inner Galactic Messengers

Started a new project called Inner Galactic Messengers (IGM) in June 2020. I created the whole scene using Blender 2.8+. It is planned to be a short skit video series of random funny, phylosophical and irreverent subjets. Each video will be no longer than 5 minutes. 2 main characters throughout the series (Rectitude and Leet). … Continue reading Inner Galactic Messengers

The fruits of my labour in the sphere of music making…

This is the first piece of music that I have created and actually wen the extra mile for. The video clip is not a part of that extra mile. I just had to throw something quickly together that was relevant to upload it to youtube. This song describes my views on the mainstream media and … Continue reading The fruits of my labour in the sphere of music making…

{-[High poly to low poly bake]-}

This is a project I've been working on to experiment with detail baking and transferring high amounts of information to very low amounts of information. This method is called Baking and is very useful in the video game industry. This method saves tons of processing power in computers and consoles by keeping all of the … Continue reading {-[High poly to low poly bake]-}

=Car+Chase_Explosion+ (First experimental Animation with Dynamics)

For this blog, I will talk about my progress and show the outcomes of my first animation with Dynamics. This is the animation which the following blog is about to describe the process of creating. http://www.youtube.com/watch?v=zr333iFxVKQ As for all of the animation projects I had to start somewhere, so I decided to start by creating … Continue reading =Car+Chase_Explosion+ (First experimental Animation with Dynamics)

-=World Hunter (Main Character Creation) =-

This is some screenshots of my progression of creating the main character for our new game 'World Hunter'. I used Mudbox and Maya 2013 to create these meshes. Using all different techniques I made these meshes on a high poly mesh in Mudbox, then using certain exports between Maya and Mudbox, I was able to … Continue reading -=World Hunter (Main Character Creation) =-

Mystic Fountain (Particle Emitter Maya 2013) -Music Relative Movement-

This is my first project using particles in Maya 2013. My task is to create a particle fountain and import music into the scene then make it dance/emit to the rhythm. To begin, I created a fountain shape to work with. This is just made out of cube polygons and is there just for looks, … Continue reading Mystic Fountain (Particle Emitter Maya 2013) -Music Relative Movement-