Started a new project called Inner Galactic Messengers (IGM) in June 2020. I created the whole scene using Blender 2.8+. It is planned to be a short skit video series of random funny, phylosophical and irreverent subjets. Each video will be no longer than 5 minutes. 2 main characters throughout the series (Rectitude and Leet). … Continue reading Inner Galactic Messengers
The fruits of my labour in the sphere of music making…
This is the first piece of music that I have created and actually wen the extra mile for. The video clip is not a part of that extra mile. I just had to throw something quickly together that was relevant to upload it to youtube. This song describes my views on the mainstream media and … Continue reading The fruits of my labour in the sphere of music making…
Got a bit off track with the projects…
So I got a bit sidetracked from all my usual projects and really wanted to try this GTA style PhotoShopping. It is a lot more straight forward than I had imagined. However it is very time consuming. The image above is my first attempt which took me a good 3 hours. But that's the first … Continue reading Got a bit off track with the projects…
WorldHunter _ Game Demo Video {Out Now)
This is World Hunter. The most recent project myself and my team have released. This is a game demo which we have been working on. It is a first project so it does have a bit of bugs and glitches in it but nothing that a bit of testing, tweaking and a bit of elbow … Continue reading WorldHunter _ Game Demo Video {Out Now)
Mah’FukinJong Intro pitch
This is a follow up to my Mah'FukinJong character idea. I came up with a rough sketch of how the intro will be and set up an insight of what the game is going to be about and how its going to play. This will most likely be the first game that I attempt at … Continue reading Mah’FukinJong Intro pitch
{-[High poly to low poly bake]-}
This is a project I've been working on to experiment with detail baking and transferring high amounts of information to very low amounts of information. This method is called Baking and is very useful in the video game industry. This method saves tons of processing power in computers and consoles by keeping all of the … Continue reading {-[High poly to low poly bake]-}
Poor Mans Mo_Cap (First Attempt)
This is a so called Poor mans motion capture that I've been working on to get the hang of more advanced techniques of animating. The rigging of the character is poor due to the fact that the smooth skin bind in Maya is a pretty difficult thing to master. Either way, this is the video … Continue reading Poor Mans Mo_Cap (First Attempt)
=Car+Chase_Explosion+ (First experimental Animation with Dynamics)
For this blog, I will talk about my progress and show the outcomes of my first animation with Dynamics. This is the animation which the following blog is about to describe the process of creating. http://www.youtube.com/watch?v=zr333iFxVKQ As for all of the animation projects I had to start somewhere, so I decided to start by creating … Continue reading =Car+Chase_Explosion+ (First experimental Animation with Dynamics)
-=World Hunter (Main Character Creation) =-
This is some screenshots of my progression of creating the main character for our new game 'World Hunter'. I used Mudbox and Maya 2013 to create these meshes. Using all different techniques I made these meshes on a high poly mesh in Mudbox, then using certain exports between Maya and Mudbox, I was able to … Continue reading -=World Hunter (Main Character Creation) =-
Mystic Fountain (Particle Emitter Maya 2013) -Music Relative Movement-
This is my first project using particles in Maya 2013. My task is to create a particle fountain and import music into the scene then make it dance/emit to the rhythm. To begin, I created a fountain shape to work with. This is just made out of cube polygons and is there just for looks, … Continue reading Mystic Fountain (Particle Emitter Maya 2013) -Music Relative Movement-
